3D is a tough medium to get right. I don't fancy myself as a 3D modeler professionally but I understand how and what it takes to create models in Maya and 3DS Max. I have experience with ZBrush and Mudbox. I appreciate the art form and have a solid foundation on creating in 3D.
This is a 1970 Chevy Chevelle. I always wanted to create a car model. I have created others in the past but this one turned out to be the most solid piece. This was created in Autodesk Maya.
I worked on some prototype concepts for a racing game. It was a Death Race style racing game where characters/ car race and shoot at each other to gain XP points and get good ranking to move into the next round. This model was called Sharkbait. I created the UV map and images for this model.
This was a prototype for the Hasbro franchise "Tonka". These were to be models created at low poly to support a minimum specification PC machine.
These models were practice pieces built in Autodesk Maya and ZBrush.
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